Skeletal Mesh Simulating physics in 4.12.3

I have a problem in 4.12.3 after set simulate physics in skeletal mesh

In version 4.11.2 everything is normal

In version 4.12.3 the same project gives strange result after set simulate physics

Using skeletal mesh

If don’t set simulate physics, actor not rotate and visual result same version 4.11.2

UPDATE:
I found the cause of the problem.
If you have a blank skeletal mesh and you are using a BP below

your actor will turn by 180 degrees

If the first tick, set the mesh, and enable the simulation of physics in the next tick, the rotation does not occur.

I think it’s a bug

Hi Maximjon,

I attempted to reproduce this with the default skeletal mesh from the 3rd Person Template but I couldn’t get your results. Could you try reproducing it with that asset and listing your steps or providing me with a test asset from your project?

Thanks for your response.
I created a test project with use of problem mesh
You can download it from here
Example in Default map

Best regards,
Maximjon

Thanks for the additional info. I was able to reproduce the issue in your project, so I’ve created JIRA UE-32598. Our developers will be investigating further and we will post here with updates as we have them.

Cheers,

TJ

Thank you very much!
If to be necessary for you additional information, I will be glad to provide it to you.

Best regards, Maximjon