"Line Trace" for gravity active Actors

Hi there.

I’m trying to make some sort of line-tracing for an actor which has gravity simulation enabled. The actor is a ball (a sphere) and I want to know its flight path and where it hits the ground. Since I simulate the gravity and physics with UE and have not setup my own physics for the sphere, the projectile drop “tutorial” I found, does not work. I have also not many ideas how to search for a solution since it’s not really a simple line trace what I want. It should show me the curve of the whole flight path of the sphere.

So my question is: Is there a way to do this or do I have to make my own physics for the ball to trace its path correctly?

Here is something like that: Youtube Video