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Zombie audio files after game exits

I have an audio folder with a few wav files that are loaded in C++ using LoadObject(). After some recent changes, after I press ESC to exit the game in the editor, that there are zombie audio files that are empty called "None" in the content browser (which disappear if I quit and reload) - see image. I also cannot load the audio files if I run again till I restart. Any ideas what causes this?alt text

Product Version: UE 4.11
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audio-oddness.png (53.3 kB)
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asked Jun 22 '16 at 05:03 PM in Using UE4

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lordGoldemort
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avatar image lordGoldemort Jun 23 '16 at 09:25 AM

Additional info: when I create the audio files, I use UObject::AddToRoot() to prevent GC. When I tear down, I call UObject::ConditionalBeginDestroy(). If I take the latter call away, the zombie files don't appear. But won't I be leaking memory, or does the root set get destroyed at exit?

avatar image Shadowriver Jun 23 '16 at 10:10 AM

did you tried calling RemoveFromRoot() before remove attempt?

avatar image lordGoldemort Jun 23 '16 at 12:14 PM

I shall try that this evening. Thx!

avatar image lordGoldemort Jul 03 '16 at 10:50 PM

OK sorry about the delay in getting back, so busy around here... It wasn't RemoveFromRoot(), it sort of stopped happening to my audio files when I remove the teardown code (ConditionalBeginDestroy()) but now it's happening to my particle systems. Could really use some help on this, Epic?alt text

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