Zombie audio files after game exits
I have an audio folder with a few wav files that are loaded in C++ using LoadObject(). After some recent changes, after I press ESC to exit the game in the editor, that there are zombie audio files that are empty called "None" in the content browser (which disappear if I quit and reload) - see image. I also cannot load the audio files if I run again till I restart. Any ideas what causes this?
asked Jun 22 '16 at 05:03 PM in Using UE4
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