Project crashes when launched

Hello, i recently made some changes in a sound cue and everytime i try to open the project it crashes. I exported a .wav file to modify it and i imported it with a changed name (not reimported). After that i opened up the sound cue for the old .wav and dragged in the new one. It suddenly closed and crashed forever. I’m very upset because i put in it hours of workand it was 30% finnished! Let me know what information i need to provide. I verified the Engine but it didn’t work. I have a total of 2 persistent maps in the project and it always crashes when i load the first one. I managed to access the second map by migrating everything in a blank project but the first one seemes to be cause the crash which is very interesting because it crashed while i was in the second map. Please try to help with any advice… Everything is apprecciated…

Crash report:

MachineId:1DF85E384152F559868430B57CCFB641
EpicAccountId:468d202060e742f4af0ce16bfe199654

UE4Editor_Engine!ACameraActor::PostLoadSubobjects() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\camera\cameraactor.cpp:60]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\obj.cpp:722]
UE4Editor_CoreUObject!EndLoad() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1424]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1143]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1258]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorserver.cpp:2392]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorserver.cpp:5946]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorserver.cpp:5436]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedsrv.cpp:744]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\filehelpers.cpp:2070]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\filehelpers.cpp:3283]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedmisc.cpp:299]
UE4Editor_UnrealEd!EditorInit() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealed.cpp:86]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Hello Xanadron,

You might want to try loading an Backup version of your map to see if that resolves the issue. You could also try deleting your ‘Intermediate’ folder to see if that helps as well.

If neither of these options work, please let me know and we can try some other suggestions. In the meantime, I will investigate the crash to see if I can get a repro in order to enter the bug report.

Thank you,

Hello Andrew,

Unfortunately deleting the ‘Intermediate’ folder didn’t solve the problem. As for the Backup version, can you tell me how to access it? Every time open up the map it opens up the Unreal Project Browser. I suppose it is this one?

Hello, good news.

I copied and replaced an autosave map for the corrupted map and it now works again. I don’t know if the crash will occur again if i change that specific sound cue, but i’ll keep you informed. Thanks for your time!