Different network version number for same code builds
I am trying to build dedicated server for linux on my linux computer. And at the same time I am trying to build client for windows on my windows computer. Both Development build. After all I can't connect from client to my Linux DS, because
I am building same version of code on same version of Unreal, but on different PCs, and getting different version number of builds.
The Question is how can get same version of network and same version of build on same code but on differents PCs to compile?
asked Jun 22 '16 at 07:47 PM in Packaging & Deployment
I have package my game on different platfroms on same tag of Unreal Engine (it was 4.12.3-release tag) And everything works.
answered Jul 02 '16 at 11:41 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here