Hi, i’ve been trying to get this to work in a long time now, probly spent around 7 or 8 hours ( programming isn’t really my thing, and i’m just learning the whole blueprint thing)
So, basicaly what i’m trying to do is to have the player character be able to grab and drop a couple of actors together ( to pile them up like a sandwich ). I have the player character figured out and found a way to make the blueprint for grabbing actors and stuff, but i can’t make them attach to each other when overlapping. I have tried it so many times now that i don’t think i could provide a good example for screenshot, but they normally go around like this : in one of the actors (lets say the bread) i have a box and a box collision, blueprint → on begin overlap (boxcollision) attach to actor ( i have tried a bunch of variants of this node, so i don’t even know which one to use ). i leave the socket empty because i can’t put a socket in the actor ( i have tried to put a socket in the static mesh origin, but i don’t think it worked ). Looking in the internet i can only find cases where people want to attach an actor to the player character, and i don’t want that.
So if someone could just show me a really simple blueprint example of attaching 2 actors when you collide then i would be really grateful. Sorry for my english.