Packaging Failure in 4.12.3 - Automation Tool

Hello,

I am attempting to build a project with a team working in 4.12.3 and since updating from 4.11 I have been unable to package to any format (our target is GearVR, but packaging to Windows fails in the same place as well). I have all the latest SDK files for Android, and VS 2015 with Common Tools. I have uninstalled and reinstalled multiple times and have verified 4.12.3 multiple times as well. Below is a screenshot of the output log. Any help would be greatly appreciated.

Hey Mortdom,

Could you please provide the full output log from your project’s Saved->Logs folder after the packaging fails?

Sure. Here you go, thanks!

After taking a look at your log, I’m seeing a few unique error messages:

Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.

This one is a simple fix, just ensure you’re using the updated function that the message is referring to.

If you look further into your logs, you’ll see a few Can’t Find File errors, which usually indicate that you’ve deleted a file that is still being referenced somewhere in the project, which you can spend some time looking for in your blueprints. If you come across an error message in your log that you don’t understand, feel free to post it here and I’ll try to help you work through it.

Have a great day

Unfortunately, while those errors might be issues of their own, I am experiencing the same trouble packaging with the error in the same location in the process when trying to package a brand new project with no work done (the first person example map). I will get a fresh log from a clean project and post it here asap

Try adding a C++ class to the project. Go to File->New C++ Class and then create a class based on None. After doing this, try to package again.

Let me know if that makes a difference

Here is the latest log and an image showing that I am attempting to build a fresh blank project.

By the way, thank you for your quick responses! I am really looking forward to getting this figured out.

It seems to get stuck on “Loading Visual Studio”

Are you able to generate a Visual Studio project under the File->Generate Visual Studio Project option? If this does not work, try creating a blank c++ project and adding code to that instead just for testing purposes.

That seems to have done the trick! Forcing my “broken” engine code to recompile. I have done the same in my current actual project by adding a c++ class which gave me the “compile” button in the main editor window. I hit that button to be sure that everything had recompiled on the C++ side of things, and now the game is packaging successfully. The process is still running at the moment and will take some time, but I will make another post when it completes to let you know if it was successful. I have passed the “cook command started” portion which is very encouraging. Thank you for your help with this!

Build Successful!! Thanks again!