Collision with Static Mesh in Motion Controller

I am trying to generate an overlap event when the motion controller interacts with the floor. My floor is also set up as a static mesh. Both meshes have collision set to Overlap All and Generate Overlap Events, checked. Am I missing some sort of world setting that will allow this or can I not use collision with meshes parented to a motion controller within the pawn blueprint?

I am using UE 4.12 and Blueprints.

Hey try setting your motion controller statics mesh ‘collision preset’ to ‘Block All Dynamic’.
Its in the Collision section of the Static Mesh Properties. Let me know if it works!

Even though I want overlap events? None the less, i’ve tried that without luck. Maybe its the fact that the mesh is a child of a motion controller?

Parenting Shouldn’t matter, are you sure the floor has a collider on it? You can check this in the static mesh itself.

You indicate that both the floor mesh and the Motion Controller are set to Overlap All and Generate Overlap Events. Are you sure that you have a colliding component for both the motion controller and the floor? Does the floor Static Mesh have generated or imported collision?

Turns out you were right. Of course Block All Dynamic isn’t the only one you can use. I had a variable that was wrong so I wasn’t seeing any effect from the overlap and I thought it might because you couldn’t use mesh inside a motion controller or something. Turned out to be something unrelated.

Great! Glad could be of help. All the best for your projects.