Project packaged for VR has lower quality

Hey, I have been working on VR Architectural interior experience for last few weeks. I was primarily testing on VR preview mode in UE4 while working. Once I got everything I needed working, I created a Win64 Packaged and used ‘shipping’ option to build.

The issue I have is that the VR preview output was very good, all details were visible and output was amazing. When I checked the packaged EXE the quality dropped a lot, aliasing was apparent and shadow and light details were lost. The whole VR experience was bad.

What I want to know is that are there any settings that need to be changed or set while packaging to get the best output for VR? Are there any console commands that I need to run? Please let me know! Thanks in advance.

I am attaching images for reference. First is VR preview and Second is the EXE output

Hey has anyone come across similar issue while packaging for VR. I am still trying to find a solution for this. Please let me know in case someone has figured it out! Thanks

Hi,

Ever figure this out?

I am having the same issues…

Hey, try using the following in level blueprint or a simple BP Actor. It has worked for me. The output is not as good as in VR preview but it is a definite improvement. Also you can vary the screenpercentage between the value of 0 to 300. A value of 250 seemed working for me.

Hope this helps!

That did help!! Thanks!!! :slight_smile:

@ameygumaste
How high can we go with the r.SetRes ?
And also is it: rSetRes 1280x720 or rSetRes 1280*720
i mean do we use the alphabet “x” ?

Yes, we can use the alphabet ‘x’.
Also, we can keep the resolution as per our preference. But the quality settings are to be set depending on the configuration of the system that the final EXE will be played on.