[C++ Compiler Warning Feature Request] Throw a warning if a Blueprint Library function is not marked as static ♥ Rama
When I am adding functions to my C++ Blueprint Libraries (such as my Victory Plugin)
I frequently forget to mark it as static.
~ Load the editor
~ Can't find it, and realize omg, I forgot to mark it as static
~ Close editor, recompile
While this is entirely my fault it, it does necessitate a complete .h recompile and shutdown/reload cycle of the editor which is a rather long cycle because my C++ code base has grown quite large.
It would be lovely if you could consider throwing a compile warning if a UFUNCTION that is in a UBlueprintFunctionLibrary is not marked as static, given that it is part of the class comment itself:
Again, this is entirely my own user error, but I am trying to help you make UE4 C++ ever more awesome and this little feature would really help me out personally
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