Collision doesn't work without simulating physics
Hi, I started a new project using the side scroller example. I now have projectiles that spawn when I shoot, but these projectiles are not colliding with any geometry, other then the player character, if I dont turn on the box "simulate physics". I tried multiple things as changing the type of collision to BlockAll, enabling CCD, deleting the mesh e creating a new one, creating a custom collision in the mesh, changing collision complexity.
The screenshot of the projectile components
Screenshot of the Cube physics and collision
Screenshot of Projectile Movement component
I also have this on the construction script of the projectile
Any help would be appreciated! Thanks.
asked Jun 23 '16 at 08:38 AM in Bug Reports
Could you try setting the static mesh as the root component. This should allow the actor to collide with other objects. As a note you may need to scale the projectile on spawn. Another option you could use would be to use a collision component at the root. I hope that this information helps.
Make it a great day
answered Jun 23 '16 at 02:49 PM
Rudy Q ♦♦ STAFF
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