Collision doesn't work without simulating physics

Hi,
I started a new project using the side scroller example. I now have projectiles that spawn when I shoot, but these projectiles are not colliding with any geometry, other then the player character, if I dont turn on the box “simulate physics”. I tried multiple things as changing the type of collision to BlockAll, enabling CCD, deleting the mesh e creating a new one, creating a custom collision in the mesh, changing collision complexity.

The screenshot of the projectile components

95707-ss1.png

Screenshot of the Cube physics and collision

Screenshot of Projectile Movement component

I also have this on the construction script of the projectile

Any help would be appreciated!
Thanks.

Hello molinaa,

Could you try setting the static mesh as the root component. This should allow the actor to collide with other objects. As a note you may need to scale the projectile on spawn. Another option you could use would be to use a collision component at the root. I hope that this information helps.

Make it a great day

Setting the mesh as the root component fixed it, thanks!