What is the correct way to packag a prebuilt shared library (.so) for Android in version before 4.10?
Hi, I'm now working on a plugin project which needs to use a prebuilt library (.so) when running. After research I've found these two posts:
Now I know in the newer version Unreal Engine (newer than 4.10), there's an amazing system called Android Plugin Language, which is very useful and convenient to package .so files and .jar libraries into APK.
But I have to support version 4.8 now, it seems in version 4.8, APL.XML mechanism cannot work. and when I try to refresh project files from the Editor, I got error in the myplugin.Build.cs file complaining this line:
So, here's my question: what's the correct way to package the library file when using engine before version 4.10 (4.8 in my case)?
I've got an answer from Chis Babcock in the UDN post, I'll quote the answer here in case some other people need it:
Please review this AnswerHub post as it should provide you the information you're looking for.
answered Jun 23 '16 at 02:06 PM
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