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When leaving Audio volume, reverb continues?

Hi, UE4 noob here...

So I have an audio (reverb) volume covering the internals of a room, but when I leave the room, the footsteps continue play the reverb of the audio volume I've just left...?

So my questions are:

Have I encountered a bug? Have I not specified something in the engine? What can I do to amend this?

Cheers!

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Product Version: UE 4.12
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asked Jun 23 '16 at 11:14 AM in Using UE4

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AlexRAudio
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Late reply but I just had the same issue.

I found a workaround is to create another larger audiovolume that engulfs your existing audiovolume. Set the outer audiovolume reverb to zero gain and the inner audiovolume to a higher priority so it still works. You can adjust the reverb fade time on the outer audiovolume to control the speed that reverb fades back to nill.

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answered Jul 27 '18 at 11:38 PM

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TK11
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