When leaving Audio volume, reverb continues?
Hi, UE4 noob here...
So I have an audio (reverb) volume covering the internals of a room, but when I leave the room, the footsteps continue play the reverb of the audio volume I've just left...?
So my questions are:
Have I encountered a bug? Have I not specified something in the engine? What can I do to amend this?
asked Jun 23 '16 at 11:14 AM in Using UE4
Late reply but I just had the same issue.
I found a workaround is to create another larger audiovolume that engulfs your existing audiovolume. Set the outer audiovolume reverb to zero gain and the inner audiovolume to a higher priority so it still works. You can adjust the reverb fade time on the outer audiovolume to control the speed that reverb fades back to nill.
answered Jul 27 '18 at 11:38 PM
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