Blueprint sound cue plays different in rift

I have a blueprint to open a gate. On entering a trigger box the matinee opens the gate and the blueprint has an audio component to play a sound cue, On leaving the trigger box the matinee closes the gate and the blueprint plays a different audio cue. Everything works fine when played through the monitor but when I send it to the oculus rift cv1 using the rift headphones it plays the same sound cue on opening and closing.