How do I move a project between computers?
Our team is collaborating on a project and needs to work between three different computers, one of which is a Mac. Has anyone figured out how to move a project between machines?
We've discovered it's not enough to just copy the project folder from one Unreal Projects folder to another -- this gives us the following error message: "The game module '' could not be found. Please ensure that this module exists and that it is compiled."
I've seen twiddle's answer to *svelle*'s post suggesting the use of Link Shell Extension. While this may be a temporary fix for changing project locations in Windows machines, what about movement between OS's? Or even movement of the project within the same hard drive on a Mac? It could be that we're overlooking something, but having this functionality would be absolutely crucial to improving our development efficiency and effectiveness.
Thanks in advance for any help.
This is the most helpful information I was able to find: https://answers.unrealengine.com/questions/34634/copying-project-folder-to-another-machine.html
In addition to copying the "Config", "Content", and "Source" (if it exists) folders, I found I also need to grab the "Saved" folder and ".uproject" file. Using this method, I have been able to move projects between computers, regardless of whether they're running Mac OSX or Windows (of course, this last bit doesn't apply to projects with OS specific code e.g. Kinect For Windows v2).
Wont let me do this.
answered Nov 26 '18 at 07:17 PM
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