Fatal Error [line:1581]

Hello,

I have a problem with my game launch. Every time I click to launch, I get this error.

"
Fatal error: [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp] [Line: 1581]
Default__Ue4ASP_Character_C MovedComponent CollisionCylinder not initialized deleteme 0
"

I checked the file and everything seems fine. (I’m not sure if it was the right file).
How can I correct it ?

Thanks

,

  • Is this happening with every project that you’re packaging?
  • Is your project blueprint, c++ or a mix of both?
  • Which version of the engine are you using? Is it source or binary?
  • Can you replicate this in a new template project?

Please provide as many details as possible, looking forward to hearing back from you.

Thanks!

Hello,

  • This happend just with this project,

  • I’m using Blueprint,

  • UNreal Engine 4.12.3

  • Yes, and it’s already a replicated version. (I deleted some assets in this replicated version so I don’t know if the problem comes from it)

thanks

Since you created another version of your project and it’s occurring in that project. It could be due to the deletion of some assets. Does your original project also crash like this? If so, then it would not be due to deletion, unless you deleted some assets from that project as well.

Please try to delete your Intermediate, Config and Saved folders from one of the projects and see whether or not this resolves the issue.

Do you have any additional logs you could provide as a .txt file?

Thanks!

I deleted all the files you told me to.

So here is the log after trying to cook:

[link text][1] (I had to compress it because it’s bigger than 5Mo (18Mo))

The same for the original. But I always get this ExitCore=25

And it crashes when I try to launch it

96607-unrealfail.zip (526 KB)

Thank you for uploading your . Looking over the errors, there seems to be a ton of warnings bout files not being able to load, or not being able to be found. I’m going to go ahead and isolate that section of the log for you and upload it, so it’s less overwhelming to look at. :slight_smile:

I would focus on the following:

MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:184][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game//Enemies/Zombie_Enemies/I_TakeDamage.I_TakeDamage_C:TakeRadiusDamage.AmmoData'. Unknown structure.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:184][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game//Enemies/Zombie_Enemies/I_TakeDamage.I_TakeDamage_C:TakeDamage.AmmoData'. Unknown structure.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:184][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game//Guns/SCAR_H/Scar_H_Blueprint.Scar_H_Blueprint_C:AmmoData'. Unknown structure.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:184][  0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:185][  0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not a Character, therefore ' Target ' must have a connection. from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:185][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "MakePawnNoise" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for  Make Pawn Noise  from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:185][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "SwapToNewWeaponMesh" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for  Swap to New Weapon Mesh  from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:185][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsFiring" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for  Is Firing  from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:186][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "GetAimOffsets" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for  Get Aim Offsets  from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:186][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsSprinting" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for  Is Sprinting  from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:186][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsTargeting" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for  Is Targeting  from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:187][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "IsInitiatedJump" in 'Player_AnimBP'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'Player_AnimBP' has been compiled for  Is Initiated Jump  from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:187][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Variable node  Get bIsCrouched  uses an invalid target.  It may depend on a node that is not connected to the execution chain, and got purged. from Source: /Game/AnimStarterPack/Player_AnimBP.Player_AnimBP
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:187][  0]LogInit:Display: LogOutputDevice:Error: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:187][  0]LogInit:Display: LogOutputDevice:Error: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:188][  0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/StarterContent/Blueprints/Pawns/BotShootEnemy.BotShootEnemy
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:188][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "ShootEnemy" in 'BotShootEnemy'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotShootEnemy' has been compiled for  Shoot Enemy  from Source: /Game/StarterContent/Blueprints/Pawns/BotShootEnemy.BotShootEnemy
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:189][  0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/StarterContent/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:189][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemy" in 'BotSearchEnemyLOS'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for  Find Closest Enemy  from Source: /Game/StarterContent/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:189][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemyWithLOS" in 'BotSearchEnemyLOS'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for  Find Closest Enemy with LOS  from Source: /Game/StarterContent/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:190][  0]LogInit:Display: LogBlueprint:Error: Compiler Error The current value of the ' Exclude Enemy ' pin is invalid: PinSubCategoryObject on pin 'ExcludeEnemy' is NULL and PinSubCategory is '' not 'self' from Source: /Game/StarterContent/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEn
emyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:190][  0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:191][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemy" in 'BotSearchEnemyLOS'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for  Find Closest Enemy  from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:191][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "FindClosestEnemyWithLOS" in 'BotSearchEnemyLOS'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotSearchEnemyLOS' has been compiled for  Find Closest Enemy with LOS  from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:191][  0]LogInit:Display: LogBlueprint:Error: Compiler Error The current value of the ' Exclude Enemy ' pin is invalid: PinSubCategoryObject on pin 'ExcludeEnemy' is NULL and PinSubCategory is '' not 'self' from Source: /Game/Blueprints/Pawns/BotSearchEnemyLOS.BotSearchEnemyLOS
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:192][  0]LogInit:Display: LogBlueprint:Error: Compiler Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection. from Source: /Game/Blueprints/Pawns/BotShootEnemy.BotShootE
MainFrameActions: Cooking (Windows): nemy
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:192][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Could not find a function named "ShootEnemy" in 'BotShootEnemy'.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Make sure 'BotShootEnemy' has been compiled for  Shoot Enemy  from Source: /Game/Blueprints/Pawns/BotShootEnemy.BotShootEnemy
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:192][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node  Create Widget  must have a class specified. from Source: /Game/SM_Exo_Decos_Door02_Blueprint2.SM_Exo_Decos_Door02_Blueprint2
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node  Create Widget  must have a class specified. from Source: /Game/SM_Exo_Decos_Door02_Blueprint.SM_Exo_Decos_Door02_Blueprint
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node  Create Widget  must have a class specified. from Source: /Game/Cube_Blueprint.Cube_Blueprint
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node  Create Widget  must have a class specified. from Source: /Game/Game_Begin.Game_Begin
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node  Create Widget  must have a class specified. from Source: /Game/MainMenu_P.MainMenu_P:PersistentLevel.MainMenu_P
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:193][  0]LogInit:Display: LogBlueprint:Error: Compiler Error Spawn node  Create Widget  must have a class specified. from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:194][  0]LogInit:Display: LogBlueprint:Error: Compiler Error The type of  A  is undetermined.  Connect something to  Equal (Enum)  to imply a specific type. from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:194][  0]LogInit:Display: LogBlueprint:Error: Compiler Error The type of  B  is undetermined.  Connect something to  Equal (Enum)  to imply a specific type. from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:194][  0]LogInit:Display: LogBlueprint:Error: Compiler Error The current value of the ' A ' pin is invalid: Unsupported type Wildcard on pin A from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-00.21.54:195][  0]LogInit:Display: LogBlueprint:Error: Compiler Error The current value of the ' B ' pin is invalid: Unsupported type Wildcard on pin B from Source: /Game/Inventory/Main/Gameplay/GameplayPlayerController.GameplayPlayerController

Good luck!

[][1]

96683-.txt (32.1 KB)

I had this exact same error a few days ago as well. I think I solved it by moving my character up a little bit so that when it spawned, the capsule collision cylinder didn’t intersect with the terrain. Either that fixed it or else the problem was caused by something else.

Another thing you might try is changing your packaging configuration to “shipping”.

Thanks I’ll try to delete correct it!

It might be my problem too, because when I duplicated and also upgraded to the version 4.12 (I had the 4.11), my character was higher than the collison capsule, like 90cm on the Z axis and I’m obliged to keep him like that or when I’ll spawn him, in the game he’ll be compressed, or something weird like that (I’m using Ikinema) …