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Is that possible to load LODs according to Cull Distance?
Development
Asset Creation
culling
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LOD
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question
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unreal-engine
anonymous_user_0dafa81b
(anonymous_user_0dafa81b)
June 23, 2016, 4:13pm
1
I want load Static Mesh’s LODs according to Cull Distance.
Is there any way,either blueprint or C++?