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3Steps ProgressionBar based on Axis mapping

Greeting guys,

I've been trying to build a Blueprint that change the Emissive with the Axis Value.

Ex.: When the ''X Axis = 0'' The ''Emissive value = 0''


When the '' X Axis = 1'' the ''Emissive Value = 1'' this work fine.

Now, if you can look at the picture, on the same Axis, i got 3 square that i want to Emit light diffrently. I don't know how... somehow i have an idea of the concept to walktrough the problem, but i don't know how to express it...

i know that:

When the X Axis = ''0 to 0.3''

        Small Square emissive = ''0 to 1''
        Medium Square emissive = ''0''
        Big Square emissive = ''0''

When the X Axis = ''0.31 to 0.6''

        Small Square emissive =![alt text][1] ''1''
        Medium Square emissive = ''0 to 1''
        Big Square emissive = ''0''

``When the X Axis = ''0.61 to 1''

        Small Square emissive = '' 1''
        Medium Square emissive = ''1''
        Big Square emissive = ''0 to 1''

does anyone have an idea on how to procede in Blueprint?


[1]: /storage/temp/95780-axis_exposure_01.png

Product Version: UE 4.12
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asked Jun 23 '16 at 06:07 PM in Blueprint Scripting

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