3Steps ProgressionBar based on Axis mapping

Greeting guys,

I’ve been trying to build a Blueprint that change the Emissive with the Axis Value.

Ex.:
When the ‘‘X Axis = 0’’ The ‘‘Emissive value = 0’’

Then

When the ‘’ X Axis = 1’’ the ‘‘Emissive Value = 1’’ this work fine.

Now, if you can look at the picture, on the same Axis, i got 3 square that i want to Emit light diffrently. I don’t know how… somehow i have an idea of the concept to walktrough the problem, but i don’t know how to express it…

i know that:

When the X Axis = ‘‘0 to 0.3’’

       Small Square emissive = ''0 to 1''
       Medium Square emissive = ''0''
       Big Square emissive = ''0''

When the X Axis = ‘‘0.31 to 0.6’’

       Small Square emissive =

‘‘1’’
Medium Square emissive = ‘‘0 to 1’’
Big Square emissive = ‘‘0’’

``When the X Axis = ‘‘0.61 to 1’’

       Small Square emissive = '' 1''
       Medium Square emissive = ''1''
       Big Square emissive = ''0 to 1''

does anyone have an idea on how to procede in Blueprint?

thanks!