How to get Character within UAnimNotify
I cam across the this thread
I subclassed UAnimNotify and overrode Notify.
However, now I don't understand how to get things from within Notify that I need. For example the current Character.
In the Animation BP I can get the pawn easily from the AnimInstance
However, I don't see a way to get the AnimInstance within UAnimNotify.
You should be able to use the Mesh Component's owner to get your character, like so:
answered Jun 23 '16 at 07:48 PM
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