Vehicles, 3ds MAX scaling wheel misplacement
I'm trying to use vehicle blueprint with a custom model made in 3ds max. My problem is when I export I need to scale down my model to make it fit in UE4 like this:
Then I import in the engine:
But I got a problem with the skeleton mesh I guess, when i go in the physics asset, I can see that the position of all my bone is scaled up:
Finaly, when I use the pxvis collision command we can see the wheels collisions far away from the car :x :
It's obviously a scaling problem with the skeletal mesh, maybe while the export from 3ds max?
I hope that anyone will have an answer for this!
Thanks for your help!
I had a problem with my skin modifier in 3ds max, I justed removed it and skinned again my mesh and everithung was right!
answered Jun 27 '16 at 06:34 PM
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