x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do you change the rotation of an object picked up with the Physics Gun?

So, I've copied over the physics gun that can be found in the UE4 content examples and now I'm trying to implement a way to be able to rotate the object that is held, by moving the mouse. I have tried several approches and the closest I've gotten was by giving the physics object a "Add Local Rotation" but with the setup I have the rotation goes back to 0 instead of staying at the newly given rotation. Any help would be much appreciated! :) EnableRotatePickup is connected to "R" and rotation amount is connected to the InputAxis "Turn" and "LookUp"

alt text

Product Version: Not Selected
Tags:
rotate.jpg (246.2 kB)
more ▼

asked May 15 '14 at 07:23 PM in Blueprint Scripting

avatar image

Bonny
3 2 3 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question