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How do you change the rotation of an object picked up with the Physics Gun?

So, I've copied over the physics gun that can be found in the UE4 content examples and now I'm trying to implement a way to be able to rotate the object that is held, by moving the mouse. I have tried several approches and the closest I've gotten was by giving the physics object a "Add Local Rotation" but with the setup I have the rotation goes back to 0 instead of staying at the newly given rotation. Any help would be much appreciated! :) EnableRotatePickup is connected to "R" and rotation amount is connected to the InputAxis "Turn" and "LookUp"

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asked May 15 '14 at 07:23 PM in Blueprint Scripting

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