So, I’ve copied over the physics gun that can be found in the UE4 content examples and now I’m trying to implement a way to be able to rotate the object that is held, by moving the mouse.
I have tried several approches and the closest I’ve gotten was by giving the physics object a “Add Local Rotation”
but with the setup I have the rotation goes back to 0 instead of staying at the newly given rotation.
Any help would be much appreciated!
EnableRotatePickup is connected to “R” and rotation amount is connected to the InputAxis “Turn” and “LookUp”