Android Package Error

Hi Everyone,

So im trying to build my project for android on 4.12 and im getting a weird compiler error, it fails almost right away and shoots this error.

Packaging (Android (ATC)): UnrealBuildTool: ERROR: Attempted to use UEBuildBinaryConfiguration.OutputFilePath property, but there are multiple (or no) OutputFilePaths. You need to handle multiple in the code that called this (size = 2)
MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 2.7060008s to run UnrealBuildTool.exe, ExitCode=5

The same thing shows in both the log files.

[UAT_Log][1]
[UnrealBuildTool Log][2]

I can’t for the life of me figure out whats going on and I dont wan’t to start a new project New projects compile without a hitch so im confused.

Thanks

UAT Log - Pastebin.com
[2]: Unreal build tool - Pastebin.com

I see that you received help from on the [forums][1], did his suggestion resolve your issue?

Thanks!

Error Building for android on 4.12 - Mobile - Epic Developer Community Forums

Yes he did support was fantastic as always!

Awesome, glad we were able to help. Have a great weekend!