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Height maps are making terrain too high

I am trying to use height maps from terrain.party, (it's a website,) and when i put them into unreal on a terrain object, the hills are all showing up way higher than they should be. I know it is not the height map itself, because i tried to apply it in blender, and got an accurate result, so it has to be Unreal.

Product Version: UE 4.12
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asked Jun 24 '16 at 03:48 AM in Everything Else

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Quigong
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Hey Quigong, maybe you messed up something with the Import Settings of your Texture. If not, you could compress the Values of your texture in the Material. Mapping the Values [0 to 1] to [0.2 to 0.8] maybe? I know it's a little hacky but with a formular like this you can adjust your values do your likings. [0.3 to 0.9] or whatever.

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answered Jun 24 '16 at 06:41 AM

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Cloudy McStrife
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turns out my problem was that i was importing the height map wrong. i was using the height map button in the landscape molding tab, not importing it at the start.

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answered Jun 24 '16 at 03:24 PM

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Quigong
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