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Allow Client Side Navigation Walks In Place

I was setting my current project up for networking and set up my multiplayer options to 2 in the top-down example. On the server side, everything moves as one would expect. On the client side, the player would not move and instead just stands still. After some digging, I enabled the 'Allow Client Side Navigation' in the Navigation System menu and now my client side player tries to move but instead only walks in place in the direction I try to get him to move in. This is happening in the base TopDownExample map with nothing else modified or added. What am I missing here? Thanks for any help!

Product Version: UE 4.12
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asked Jun 24 '16 at 06:00 AM in Blueprint Scripting

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avatar image yghtim Mar 01 '17 at 02:30 PM

i also got this problem?

avatar image durkaderk Apr 28 '17 at 07:02 PM

I do too (I see the age of the question but its still relevant as I can't find the answer anywhere on this answerhub or google and tried asking my own question)

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