Allow Client Side Navigation Walks In Place
I was setting my current project up for networking and set up my multiplayer options to 2 in the top-down example. On the server side, everything moves as one would expect. On the client side, the player would not move and instead just stands still. After some digging, I enabled the 'Allow Client Side Navigation' in the Navigation System menu and now my client side player tries to move but instead only walks in place in the direction I try to get him to move in. This is happening in the base TopDownExample map with nothing else modified or added. What am I missing here? Thanks for any help!
asked Jun 24 '16 at 06:00 AM in Blueprint Scripting
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