Event Begin Play is being fired too early on Android
If I use "Open Level" node or console command "open levelname", Begin Play event is being fired too early(before new level has seen), on slow Android phones. But if I use console command "RestartLevel", it is being fired in time, because it loads the same level faster while restarting.
It causes some problems, for example, I can't connect to the internet if it is being fired early. There are online events in the begin play node but they fail because of this bug.
There isn't any problem on editor.
After taking a look at the specs on the device you mentioned above, I do not currently have access to a comparable device. This appears to be a limitation of the device.
answered Jul 12 '16 at 06:37 PM
Rudy Q ♦♦ STAFF
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