Is it correct for WITH_EDITOR to have a value of 1 in a cooked build using the development configuration?
I wrote a simple function to tell if the game is a cooked build, but it always returns false. Do i need to use the shipping build config? Or is there something wrong, and WITH_EDITOR is supposed to have a value of 0 for cooked builds using the development build config?
bool UTestHelpers::IsCookedBuild()
{
#ifdef WITH_EDITOR
return false;
#else
return true;
#endif
}