Possession Animation Issue

Okay so I’ve got two characters, 1 and 2, with separate BPs, meshes, and AnimBPs. When you possess character 1, all of character 2’s animations work fine. When you move to character 2… character 1’s animations still update. so long as they don’t need new information… (they’re looping animations, with a way to exit the animation if a bool turns true.) But if you flip the bool (ie, Character 1’s Is_Dead bool, which fuels his death animation), Character 1 will not receive that information.

The information is there though. If you possess Character 1 again after the bool is flipped, it will immediately know to die and play those animations, so it’s not that it’s not receiving the information, it’s that it’s just… ignoring it until i’ve retaken the possession of that character.

I hope that was okay to follow. If anyone knows what I might be missing it’d be a big help! :slight_smile: