I’ll try to keep this as simple as possible. I have a shape any shape in this case it’s a cube. I Cast a ray to hit one of the faces of the cube. Icast another to hit another face of another cube and I store both vectors information. I want to rotate the first hit faces OBJECT so that the hit face is the exact inverse of the second objects hit face to essentially be able to attach them face to face.
Howwwwwwwww?
Thank you in advance