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dylib in manifest but not produced, Mac

Hello, having some difficulty with this project, has been successfuly packaged for Windows, trying to do it on my Mac now.

Using FMOD 1.08.06

Build fails, "libfmodL.dylib in manifest but was not produced."

Log from UnrealFrontEnd attached for review

Thanks,

Product Version: UE 4.12
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asked Jun 24 '16 at 11:02 PM in Packaging & Deployment

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The Revera Corporation
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avatar image Steve Hardister ♦♦ STAFF Jun 28 '16 at 06:34 PM

Hi Revera Corporation,

If you have not already, please review the following documentation on "Installing the integration" for Mac here:

Getting Started

and here

Where to install FMOD Studio Programmer API Mac OS X

Also, is your project C++, Blueprints, or Both? If all Blueprints, try adding a C++ actor.

Try these steps and see if you get different results.

Thanks,

Steve H.

ps. While researching this on the FMOD forums I saw that you were able to get the Tutorial packaged and running on the Mac, is this correct?

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Hi Revera Corporation,

Since we have not heard back from you in a few days we are closing this post for tracking purposes. However, if you are still getting the same "build fails..." error, please respond with the requested information. Be sure you have set up the Mac according the the "Getting Started" above.

Steve H.

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answered Jul 06 '16 at 08:32 PM

avatar image The Revera Corporation Jul 08 '16 at 01:56 PM

Thank you Steve,

FMOD has acknowledged that is indeed a bug and that they will be implementing a fix. I will keep in touch with FMOD for updates.

Best,

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