Inputs on "Find Item" blueprint node can be connected to execs

It is possible to connects execs to the array and index inputs on a “Find Item” blueprint node. This can be done by dragging off of an exec out and selecting “Find Item” from the context menu, or by adding a Find Item node and then manually connected the exec to one of the inputs. The inputs will chance from their correct types (array, index) into exec inputs when this happens. Unbinding the connections will cause the inputs to revert to being the correct types. See attached images.

Hello,

I have reproduced your issue, and entered a bug report, UE-32521. Thank you for your report.

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