I have a large set of positions that I want to render for a post process material but I can’t seem to find a way to render point sprites. I think point sprites might not be supported. There’s an [example of a billboard material][1] that uses a quad mesh. I could probably combine this with an instanced mesh but it would still include extra data that I don’t need. I’d appreciate any fast rendering suggestions (maybe similar to how the particle system renders on the GPU).
I’m planning on using the sprites to [render FleX water.][2]