Perforce Syncing + Check-Out Spam
The last few days me and a friend has been having a go at setting up Perforce for UE4 so we can work on the same project simultaneously. We came across some issues due to not having experience with it, but have now figured out how it works.
But there is however two issues we still have.
1. Syncing Doesn't Work
No matter how we do things, clicking sync just doesn't seem to ever do anything. If I add a blueprint for example and submit it - he'll sync either that folder or the content(root) folder - nothing new shows up.
Restarting UE4 and it still does not show up. However, if he gets the latest revision via P4V it will show up right away whether UE4 is running or not. While not really too big an issue, it was enough to leave us scratching our heads for a while thinking we messed something up and doing it all over.
2. Check-Out Spam
I don't know if my friend's got this issue, but sometimes when I compile something I'll get a few check-out notifications pop up even though the assets I'm using are already checked out.
One thing I did notice is that it only happens every other time I press compile. For example; 1. No notification 2. Notification spam 3. No notification 4. Notification spam
Usually it's 3 or 4 notifications that show up. This spam happened on 4.11.2 as well. Other than that Source Control seems to work as intended and is very convenient when it works.
asked Jun 25 '16 at 01:59 PM in Bug Reports
After further testing using your project in one of our latest internal versions of the engine, it seems like these issues have stopped occurring. Unfortunately as I'm not sure where these fixes were checked in, I can't provide a commit or anything of that sort for the issue but it looks like these issues will be fixed in 4.13.
I'll be closing this as resolved for now. If you continue having any of these issues when 4.13 releases, please feel free to reopen this post.
answered Jul 15 '16 at 09:02 PM
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