UE 4.12 Win64bit Packaging fails

Hi everyone,

I’m new to UE4 and just tried to package my first game for Windows 64bit. My package failed to complete and I got several errors. I managed to clear most of the errors by deleting some incomplete blueprints but now I have 1 error remaining:

LogUObjectGlobals:Warning: Failed to find object ‘Class None.’

I looked everywhere in my project and cannot find where I’m referencing a class that doesn’t exist. Can someone please take a look at the log and let me know if Im missing something?

Appreciate any help I can get.

Thanks!

-J

link text

I believe the actual error is:

MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'tbbmalloc.lib'

Thanks for the tip Vannon. I’ll see if I can figure out what’s happening with that file. I’ll update the thread when I get it working.

Just a quick update - This issue was being caused by having an old version of Visual Studio installed. I reinstalled VS 2015 with Common Tools checked, and it solved the problem.