I’m looking for the same functionality that is provided with a lot of OOP languages that support class constructors. I’d like to set an Actor’s variable to a struct reference on spawn, while not allowing the outside code to edit the same variable after the Actor is spawned.
Make it private. Select it for expose on spawn.
Make a function that returns it’s value.
When I do that it requires the variable to be set as Editable otherwise it throws warnings. Is there a way to do this without triggering warnings?
Ooh, I see, I got it to work! Thanks