(Filed as ‘bug’ because it’s not a community question, but ‘something missing with Unreal documentation’)
There’s quite a lot of info about using Sequencer as a standalone tool… But where’s the great tutorials, or even basic knowledge of actually using Sequencer in an actual setup with a game, using Blueprints?
Example:
3rd person Player enters ‘area of interest’ in an open field setting. A Sequence should start. How do you do that?
The character can come from any corner of the world, and so in the film should start from that same position, but when the Sequence climaxes, he should interact with something at the ‘area of interest’. How do you do that?
I think those would be a pretty standard tasks - weather they can be solved via Sequencer or not.
But the current (apparent) lack of info on ‘usage outside the demo-for-the-sake-of-demo’ leaves me kind of puzzled?!
Mind you, the above was just to give examples, I’m not asking about any one issue, but pointing out the general lack of info; To get beyond movies that can play, I’d very much appreciate if the tutorial / documentation just mentioned the most basic workflows of practical actual Blueprint / game usage.
Well it’s not that hard to figure things for yourself (atleast not as hard as figuring out how to extend editor) First you need to create a player of sequencer(so you need to have varable to hold current player somewhere):
From player you can control sequencer, here you have that settings struct (but it just 2 options):
And here functions, you can see which one have node by looking if it has blue document icon (currenly icons are broken so you need to look at “BlueprintCallable”):
Thanks, but I think you did not read/understand: I was NOT asking for help with getting things to work, I was pointing out that there is an issue with the lack of official documentation.
As far as I know, there’s no other channel of pointing out issues with UE documentation than filing it as a bug. This does not mean that I was asking, thanks anyway, I am aware of the things you write, but my pint is that there is no official documentation.