Title… I need to reverse the animation on construct to have them display properly otherwise their positions are where the final keyframe is.
i was unable to understand your question ,last key frame is always suppose to show up last,right?
The problem is the last keyframe is showing up FIRST on construct. I have to reverse the animation on construct so it shows correctly, on the first frame.
Here’s my first frame:
Last:
Here’s how it shows by default when I play - on the last frame.
Hello vanlacke,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Could you elaborate on the issue that you are having and on how it is at an inverse to what you would expect?
- Could you describe what it is exactly that you are trying to achieve?
- Can you reproduce this issue in a clean project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
- Could you provides screen shots of any blueprints/animations/widgets that may be involved with this issue?
Ok I’ll try again, sorry if it’s not making sense
This is on a brand new project:
I create two buttons, and keyframe them in this position for the first frame:
Then, I simply swap their positions and keyframe it again:
Now, when I play, the widget starts off in the last keyframe. I expect it to start on the first. Isn’t that how it should be?
There are no blueprints involved. All I did was create the widget with the animation and add it to the viewport. The animation works fine - it’s just being created on the last frame, and I have to reverse the animation on construct for it to appear in its default, first frame state.
Thanks
Hello vanlacke,
I was unable to reproduce this issue on our end. Would it be possible for you to provide the project that was used to reproduce this issue so that I could take a closer look?
I just finally found the issue.
I had to deselect the animation and put the widgets in their correct starting positions. I guess moving the widgets to make the animation also move their defaults location. I wasn’t aware of this, I just assumed the widgets would begin in their first frame.
Thanks for the help
I just finally found the issue.
I had to deselect the animation and put the widgets in their correct starting positions. I guess moving the widgets to make the animation also move their defaults location. I wasn’t aware of this, I just assumed the widgets would begin in their first frame.