Widgets are at last animation keyframe on construct

Title… I need to reverse the animation on construct to have them display properly otherwise their positions are where the final keyframe is.

96094-widgetanimation.png

i was unable to understand your question ,last key frame is always suppose to show up last,right?

The problem is the last keyframe is showing up FIRST on construct. I have to reverse the animation on construct so it shows correctly, on the first frame.

Here’s my first frame:

Last:

Here’s how it shows by default when I play - on the last frame.

96174-__3.png

Hello vanlacke,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Could you elaborate on the issue that you are having and on how it is at an inverse to what you would expect?
  2. Could you describe what it is exactly that you are trying to achieve?
  3. Can you reproduce this issue in a clean project?
  4. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  5. Could you provides screen shots of any blueprints/animations/widgets that may be involved with this issue?

Ok I’ll try again, sorry if it’s not making sense

This is on a brand new project:

I create two buttons, and keyframe them in this position for the first frame:

Then, I simply swap their positions and keyframe it again:

Now, when I play, the widget starts off in the last keyframe. I expect it to start on the first. Isn’t that how it should be?

96322-_3.png

There are no blueprints involved. All I did was create the widget with the animation and add it to the viewport. The animation works fine - it’s just being created on the last frame, and I have to reverse the animation on construct for it to appear in its default, first frame state.

Thanks

Hello vanlacke,

I was unable to reproduce this issue on our end. Would it be possible for you to provide the project that was used to reproduce this issue so that I could take a closer look?

I just finally found the issue.

I had to deselect the animation and put the widgets in their correct starting positions. I guess moving the widgets to make the animation also move their defaults location. I wasn’t aware of this, I just assumed the widgets would begin in their first frame.

Thanks for the help

I just finally found the issue.

I had to deselect the animation and put the widgets in their correct starting positions. I guess moving the widgets to make the animation also move their defaults location. I wasn’t aware of this, I just assumed the widgets would begin in their first frame.