How do I start a Listen Server?
I have been stuck trying to replicate the shooter game's networked features and I believe I'm not setting up the listen server correctly. Is there something in the project I need to use before trying GetWorld()->ServerTravel("url?listen")? I've been poking around the forum and noone seems to be having this issue so I'm sure it's just something I've overlooked.
Check out the shootergame GameSession and GameMode classes, there some specific stuff you need to do there :)
In particular, in GameSession class:
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