How to make Player "classes" in ShooterGame example
So, I am a begginer in UE4 and moving to C++ taking ShooterGame for study example. I was wondering which way I can implement Player "classes" like BF does, Assalt can use that type of weapon and Sniper other.
The Weapons I think I need to make child class of ShooterWeapon_Instant, make it spawn in the ShooterCharacter.cpp and change the ShooterCharacter::UpdateCamera() function to recognise which weapon I'm wielding, to it takes my custom HUD or zoom.
asked Jun 26 '16 at 02:11 PM in C++ Programming
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