Collision stays after using in game "Set Max Draw Distance" of LOD of Rendering propery of ISM
It is not normal to be able to automatic hide ISM but its collision to be present!?!?
asked Jun 26 '16 at 03:18 PM in Bug Reports
This is expected behavior. Max Draw Distance affects the rendering of an actor, not the collision. To affect collision, you will need to change it via blueprints or c++.
answered Jun 28 '16 at 03:03 PM
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