[Gear VR] HISMs don't receive any lighting (neither baked nor dynamic)
This is forums' thread about the issue: https://forums.unrealengine.com/showthread.php?115217-Rendering-issues&p=554672&viewfull=1#post554672
Basically I have HISM with several instances. It works fine in PIE with SM5 and ES2, but on the device (when running in Gear VR) HISM actor is pitch black. I tried doing all baked scene and with dynamic directional light. Nothing works.
Here is one of the screenshots:
The rock with texture (from Infinity Blade pack) is non-instanced static mesh. Black mass on the background is HISM actor that uses the same rock model to create instances.
If someone from Epic will be investigating this issue, please let me know how to share my project with you (can't make it available publicly, but I can share it with Epic privately)
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