[Bug] Link between two object with Tag don't work

Hi,

I have made an algorithm to link a trigger to a platform, making the platform move, the two objects are instances of a blueprint.
Before the update unreal engine to 4.12 the algorithm work fine, but after the upgrade the algorithm don’t look at the property tag and take the first instance of the blueprint and make them move, it works only if i open the blueprint of my trigger (Trigger_Platform_Blueprint).
Are they some other solution to link the two object.
I’ve add to this topic some screenshot.

Movable_Platform_Blueprint

Trigger_Platform_Blueprint

96200-trigger.png

GetMovablePlatform Blueprint function

Best regards.

Does the “array element” node return something on completed ? (I don’t think so)
You may set it after the branch, then break the “for each” loop

What is the “tag” variable ?

you can try the “has tag” function too

Hey Kaduck,

I’m marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread with answers to mdonge’s questions. For any new issues, please create a new Answerhub topic.

Have a great day