Material not loading fast enough
I have hundreds of static mesh actors and hundreds of materials. I'm using the Set Material blueprint node to assign the material to the meshes.
When I run my project, I notice that all my meshes appear grey!
I know that my material is definitely being set (because the original material was the white Default material), and it looks like the material simply hasn't loaded.
Is there a way to work around this?
(The material actually shows up on some of my meshes, but it doesn't show up for the majority of them)
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