Add collision to custom control device

Hi everyone

I am working on an project where i want to use a Phantom, which gives haptic feedback to on collision. Therefore I am writing a plugin and i already got the game coordinates working and can move objects in game. I also can call the force-feedback on keypress but what is missing is the collision function of unreal to get feedback the moment i am “touching” something. Actually no collision is triggered at all.

Has anybody an idea how to add it? I already tried out workarounds with onActorHit, onOverlapBegin and i tried to declare a UFUNCTION from it.

Thanks and kind regards, :slight_smile:
Ivor