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Is it possible to visualize what's being culled from perspective view from an open orthographic view?

Like the view culling/occlusion feature in UE3? Shown a couple of minutes into this video

https://www.youtube.com/watch?v=--kqrM-vuDM

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asked May 15 '14 at 10:31 PM in Rendering

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tmek
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After spending a year getting to know my way around UE4 I've found that the best you can do is use STAT SCENERENDERING to view how many meshes are being culled as you change your view of the scene.

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answered Sep 13 '15 at 04:26 AM

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tmek
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I don't think it's possible anymore in UE4, it required a viewport option to use another view's visibility results which doesn't exist anymore.

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answered May 15 '14 at 10:53 PM

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DanielW STAFF
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avatar image PowerDesign Apr 07 '15 at 08:49 AM

Should this work?: Viewport Show > Advanced > Precomputed Visibility.

Even not documented: https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ShowFlags/index.html#advanced

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