Keyboard Events not working
I am setting up a timeline to play when P is pressed, and to stop when Backspace is pressed. This is setup in the Level Blueprint. When I play the level within the editor, it works fine. When I package the project for Windows, the input doesn't work. Why is it playing differently in the editor than it is when packaged?
asked Jun 27 '16 at 01:12 PM in Blueprint Scripting
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answered Jul 05 '16 at 04:21 PM
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