Keyboard Events not working

I am setting up a timeline to play when P is pressed, and to stop when Backspace is pressed. This is setup in the Level Blueprint. When I play the level within the editor, it works fine. When I package the project for Windows, the input doesn’t work. Why is it playing differently in the editor than it is when packaged?

Hey DMHokie,

Can you please show me your full blueprint for these events? I have set this up on a blank template and it is working as intended.

Thanks!

Hey DMHokie,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!